Getting started
Orbz publishes one UI primitive: the native <orb-z> custom element. Every
framework renders that same tag. There is no React, Vue, Svelte, or Angular
component adapter.
Install
pnpm add @neongate-ai/orbznpm install @neongate-ai/orbzChoose an entry point
| Import | Use it for | Side effect |
|---|---|---|
@neongate-ai/orbz/browser | Browser applications in any framework | Defines <orb-z> once |
@neongate-ai/orbz/react-types | Optional React/Next.js JSX typing for <orb-z> | None |
@neongate-ai/orbz | Types, constants, adapters, helpers, and explicit registration | None |
@neongate-ai/orbz/standalone | CDN or self-contained browser loading | Defines <orb-z> once |
@neongate-ai/orbz/index.css | Inspecting or tooling around the embedded source stylesheet | None |
Render the element
import "@neongate-ai/orbz/browser";<orb-z
state="idle"
preset="neongate"
size="300px"
speed="1"
reduced-motion="system"
></orb-z>The browser entry is guarded and idempotent. Importing it more than once does not redefine the tag.
React and Next.js
Use the browser entry from client code and render the literal tag:
"use client";
import "@neongate-ai/orbz/react-types";
import "@neongate-ai/orbz/browser";
import type { OrbzState } from "@neongate-ai/orbz";
interface AssistantPresenceProps {
state: OrbzState;
}
export function AssistantPresence(props: AssistantPresenceProps) {
return (
<orb-z
state={props.state}
preset="neongate"
size="300px"
reduced-motion="system"
/>
);
}TypeScript projects can import @neongate-ai/orbz/react-types once to add
orb-z to React.JSX.IntrinsicElements without creating a framework wrapper
component.
Automatic talk startup
The element schedules its talk flow after its first connected render. The
built-in WebSpeechAdapter requests en-US, waits for the browser voice list,
and prefers an English voice. A browser may still require user activation for
audio; in that case Orbz retries the flow after the first pointer, keyboard, or
touch interaction.
Continue with Native web component, React and Next.js, or the Voice and talk runtime.